The Old FAQ

The Old FAQ

The app keeps sending me to private property, what should I do?

In order to ensure that points are random, we do not impose restrictions on where points may generate (other than an optional in-app purchase to exclude water points). The app does not know where it is generating points, and so they may very well be on private property much of the time, especially if you are starting in a densely populated area. If the coordinates you are given are in a restricted territory or private property, our terms and conditions state that you are not to trespass. To do so would be a violation of our Terms and Conditions, and any consequence of trespassing would be the user's responsibility. Instead, try to get as close as possible to the point without breaking the law or invading the privacy of others. Don't forget: The journey is often just as meaningful as the destination.

The app gives me a point in the middle of the water.

If the point is in the middle of the water, there are a few options:

You could try getting as close as possible, just as with points on private property or inaccessible areas.

If you have the equipment, the water is safe to traverse, and you have the necessary skills, you could try swimming or boating, etc., to the point.

If you live near the water, you may find it frustrating to receive water points so frequently. If this is the case, you can pay a small fee to exclude water points.

Is the app collecting my personal data?

The application does not collect user data, the only data that is stored on the server is user reports and data about the generated points (but never your starting point). Our app does not require that you create an account, nor link to an existing account (such as Google or Facebook, etc.). Therefore, we cannot determine who generated which point. All data in the system is completely anonymous.

​I've seen someone say this app is used for human trafficking and I tried to research it and saw no proof, can you clarify if this is happening?

As stated above, all data collected by the app is completely anonymous. The only people with access to this information is the development team, and because there are no accounts required, there is no way of knowing who generated which points. Your starting location is also never saved by the app. Furthermore, because the locations are randomly generated, and not pre-selected (such as with other similar activities such as Geocaching or Pokémon Go), there is no way for a predator or other unsavory character to wait for users at the locations.

The app is not working.

We are still a small team of enthusiasts, and may not always have the capacity to handle heavy traffic on the app. This is the most common cause of issues. Please try again later, and if errors persist, rest assured that we are aware of the issues and are working on it. If you continue to have difficulties using the app, please use our Contact page to reach out to us using the platform of your choice. Please copy any error messages and/or send screenshots so we can help you better.

Does it go against my religion?

You may have heard or sensed that this app can be used for spiritual purposes such as manifestation, magick, etc. It is true that many randonauts use the app for these sorts of things. However, the app is simply a tool. Just as a knife can be used either to prepare dinner or to cut somebody, Randonautica can be used to simply take a walk or drive to a new location, or it could be used for rituals or purposes that may, indeed, be against your religion. Simply put, you do not have to use the app in any way that contradicts your spiritual beliefs. If you still have concerns, we recommend that you consult leaders of your faith.

Is it meant to be done alone or with people?

Whichever way you feel comfortable is fine. If you feel safer with a group, go with a group! If you are using the app with intent, try having the whole group focus on the same intent when generating each point. Of course, you are free to experiment freely with the effects groups may have on your experience, as long as you are staying safe.

Should I drive to the point or walk on foot?

Either way is fine. It is convenient to travel by car if you want to visit points located far away, or visit many points in a row. However, when traveling on foot, you will notice many more interesting details along the way.

I'm scared to use the app, will anything bad happen?

Many users find that what they put into the app, so to speak, is what they get out. That is to say, having fearful thoughts or negative intentions may sometimes lead to situations that may scare the user. If you use the app while you are fearful, you are more than likely going to get scared, whether it's the app's doing, or, (far more likely), your own thought patterns freaking yourself out. We recommend that you try to approach using the app with a neutral curiosity. Detach from your expectations and reframe the experience as an interesting way to explore the world around you - not something to be afraid of. With all that being said, personal safety is always up to you. We do not know how safe your area is, which neighborhoods to avoid, etc. Situational awareness and common sense are your responsibility.

What are the differences between the RNGs?

All RNGs are sources of computing entropy, and the point generation mechanism does not change, regardless of the source chosen. We cannot yet say with certainty which of the RNGs are more preferable when observing the effects of MMI. You can try them yourself and decide which one gives the best results. You can also change the source of entropy if one of them stops working. The following RNGs are available:

ANU - Australian National University's Quantum RNG, based on fluctuations in the magnetic field of virtual particles in a vacuum (used by default). Read more here.

Temporal - The effect is based on processor time cycles. Temporal uses differences in CPU command execution time as a source of random noise. This difference stems from multitude of factors, including the ones stemming from electronics’ (transistors’) features directly. Read more here.

CamRNG - RNG based on thermal noise in the photo-matrix detectors of a smartphone’s camera. It is believed that these noises are also affected by quantum effects - read more here.

​The app says “no anomalies found”.

If you are trying to generate IDAs (Intent Driven Anomalies), such as attractors or voids, it may happen that not a single anomaly is found. This is normal, since in a random distribution, we will not always find clusters or empty spaces - this is what makes anomalies anomalous. In such cases, the RNG simply returned data that did not contain deviations from the normal distribution, which indicates the absence of influence of your intention on it. Try again if the problem recurs. You could also try using a different RNG source, or visiting single random points.

​What is “despair meme”?

Firstly, it is important to understand that we are defining meme as "an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme", and not by the popular definition of "a funny image circulated on the internet, usually accompanied by text". In the context of randonauting, the Despair meme manifests itself as a feeling of unreasonable anxiety when visiting new places. It can cause irrational fears about visiting points and the suggestion that there may be something bad lurking there, as well as a paranoid feeling that you are being watched and a desire to leave the location. In fact, the despair meme has a wider range of manifestations. This is a cognitive construct that occurs if a person is exposed to a threat for a long time, which he/she is not able to oppose. For example, if you watch a lot of frightening disaster news on TV every day and cannot do anything to stop them, your brain feels helpless and seeks to recreate a similar information pattern, retelling bad news to other people in order to feel in a position of power. Over time, the brain develops the habit of finding and exaggerating threats in everything in order to recreate the despair meme pattern, which is why we begin to build negative expectations for no reason. To sum up, try to detach from your expectations of randonauting. You may have heard creepy stories, but in reality, if you look at all of the reports, the positive or neutral experiences far outweigh the negative or frightening ones. Approach randonauting as simply a way to explore the world around you, and you will be far less likely to experience Despair meme.

Why does your logo have an owl on it?

Initially, the logo is a reference to an experiment called OWL-Experiment. One of the developers noticed that after he put the owl figurine on the server, a lot of references to owl figurines began to appear in user reports. Then it was suggested that intent can influence not only the result of your own MMI trips, but also the result of other people's trips, if this result can be observed. Later, in numerous mentions of owls, some participants saw a parallel with the “Owls of Eternity” experiment, well-known among the proponents of Dimension Jumping theory. The peculiarity of this experiment is that after people learn about it, they often begin to see owls everywhere in their various manifestations. You can compare it with the Baader-Meinhof effect. After that, the tendency to notice owls became very popular among participants and the image of an owl became a symbol of the project. Also, owls see in the dark and randonauts venture to places outside their conscious awareness.

All this is pseudo-scientific nonsense.

The project does not claim to meet academic standards. We are somewhere in the middle between a game, science, and art, and we try to take as much as possible from each of them, because we believe that labeling and leading to a unified methodology limits the potential of activity. The project’s lore (i.e. the compilation of user reports) is non-narrative and is created on the basis of the adventures of the participants themselves, so even creators cannot certainly say what is true and what is fiction in it. The surface goal of randonauting is simply to pay more attention to the world and its hidden parts. Some theoretical concepts can be artistically or spiritually complemented. The technological part of the project is based on real scientific research, although the methodology for their application may deviate from the academic standards for research, as we are more inventors than academic scientists. Nevertheless, we welcome all scientists who are ready to help us with scientifically accurate analysis of the results and extracting the maximum of useful information from them.

Blind-spots and Determinism

What is a reality tunnel?

We define a "reality tunnel" as the deterministic path that your life is on. Reality tunnels are influenced by factors that determine the relative frame of reality for a particular person. That is, how one sees the world, what is used to paying attention to, in what places and when one may find themselves, and how one reacts to various situations. It is assumed that different people can have not only a different set of opportunities, but also a different vision of the world depending on their personal qualities and behavior patterns. Exploring random locations, which you probably would never have been in without randonauting, is thought to change this reality tunnel, i.e., change your life's path, even in some small way. In order to study this hypothesis, randonauts are advised to observe changes in their lives that could not have occurred without visiting random points.

What is a blind spot? Why can’t I just walk randomly without an app?

If your goal is to find completely new places that you didn't know about before, you should take into account the inherent determinism of the macro-world. Any decision that we make, as a rule, is the result of certain associations and logical processes, depending on our experience, external conditions and a number of other things. Such processes can be random only partially, and the space of outcomes that they create is limited. Thus, you can find new places just by walking by chance, but there will always be places that you cannot find without using a randomizer, because none of the patterns of your thinking and your actions lead to them. We call such places blind spots. Blind spots are places we, by definition, cannot even think of heading to.

How do I search for a blind spot?

It is believed that using a randomizer brings the possibility of generating coordinates anywhere on the map with equal probability, which means you have a chance to find a blind spot. However, there is no guarantee that you will find it at the first point. It is recommended to choose a small and well-known territory and visit as many random points on it as possible. Some of them may turn out to be blind spots. It will be easy to recognize them; you will find a place in a well-known territory that you have never noticed before. It is worth emphasizing that for this purpose it is necessary to use single random points, both quantum random points and pseudo-random points are suitable. Attractors, voids and anomalies are not suitable for searching for blind spots, as it is likely that they have been influenced by your mind.

What if I go to the random point and find a regular place I've already visited a lot of times?

There is no guaranteed way to get a blind spot. The randomizer simply makes this event probable. And the more points you visit, the higher the probability of finding a blind spot. So keep looking.

Why do you use quantum numbers?

Traditional RNGs are algorithmic, meaning that they may produce numbers that are "random enough" for most applications (such as video games etc.), but numbers generated by algorithmic RNGs are still deterministic. Quantum random numbers are not subject to determinism, by virtue of the uncertainty principle. Therefore, in theory, their use allows you to go beyond the limits of deterministic patterns more efficiently. However, pseudorandom points are quite suitable for searching for blind spots, since their mathematical probability of hitting any one coordinate is equal.

Quantum random numbers are more important to use when generating anomalies, such as attractor and void points, since they rely on the MMI effect, in which the quantum nature of entropy is of key importance. Such points are not related to overcoming determinism, but are used to study the effect of intent on quantum randomness.

Isn’t it deterministic that I will use the app? How can you say that randonauting is not part of the pattern?

It is predetermined, the only thing that is nondeterministic is the random location. In theory, your fate can predetermine the participation in the project, but not visiting those exact places.The thing is, that without participation you would probably never visit those places, but the participation itself is not a guarantee that you will be directed to them, because it could be any place really. You found the places you had never seen before not because the project determined that you will find those exact places, but because your regular predetermined routes are really a small part of a territory, and most areas of that territory are blind spots you have never visited. Like in the Sierpinski triangle, the voids are at least 50% of its surface. So if you pick a random location in it, you will most probably get to one of those void-triangles. But if you follow the rules, by which the triangle is generated, you will never get to those areas. The same metaphor can be applied to finding blind spots.

What should I do at the point?

​Explore! We do not know what exactly we will find outside the pattern. If you are studying MMI anomalies, check if there are things nearby that you thought about when you generated the point. If this is a single random point, see if this place is familiar to you, and what is new and unusual in it. In any case, you can write a report and let us know about your discoveries. Also, if you want your stay in an unusual place to give rise to a butterfly effect, gradually changing your reality-tunnel, interact with the place or just collect garbage in a bag and make the place cleaner. To do this, it is recommended to carry a trash bag and gloves.

​Do you believe in simulation theory/Are you trying to break out of the matrix?

The project is not based on the simulation theory, and we assume that the world is quite real. Which of course does not negate the possibility that it can work on principles similar to simulations. In our understanding, the Matrix is rather a metaphor. If you think of your "stasis field", i.e. the patterns that keep you in your "reality tunnel", a matrix, you would be correct that we are "hacking" it, in a sense. The stasis field is not some sort of fake or holographic reality, however. It's just a pattern that limits the available frame of your observable reality to sets of predetermined outcomes. Fatum Project is an attempt to expand that available frame of reality as much as possible by introducing randomness to holistic patterns. And intention-driven anomalies search via attractor points gives us an opportunity to exploit emergent fluctuations in randomness and their unique properties for the same goal.

MMI and Intention Driven Anomalies

What is MMI / IDA?

MMI is short for Mind-Matter Interaction. The phenomenon, discovered by scientists from Princeton working on what is now the Global Consciousness Project, is the ability of thoughts to influence the distribution of values ​​created by a quantum random number generator in such a way that the result of distortion of this distribution meets the expectations of the experimenter, if he is able to observe this correspondence. In our case, if the user thinks about some subject, the quantum RNG data should deviate so that the user can find this subject. Places whose coordinates are calculated based on such deviations are called IDA (Intention Driven Anomalies). These include attractor points and voids. It’s important to understand that since IDAs are shaped by your thoughts, they are not random points.

​How do I set an intention?

Just think about what you want to find and generate a point. The thought process itself should influence the generation process, therefore it is not necessary to enter an intention into the app. It is recommended to think about something positive, since the system does not have protection against the implementation of negative intentions. An overly skeptical attitude can also reduce the probability of success, since the system does not know how to understand your thoughts, it only leads you to the outcome that you expect. If you expect confirmation that the system is not working, then you will receive it. If you want to tune in to a random intention in order to get an unexpected result, you can use the recommendation function of the intention options. It will return some random words to you. Finally, we think that people who are better able to focus on their intent may have greater effects on the quantum data. Look into meditating before and/or during the time when points are being generated, in order to clear your mind of anything except your intent. You can also try making a mantra of your intention, or simply repeating it over and over as the point is being generated.

​I'm not seeing anything. What am I doing wrong?

The system does not guarantee a result, since there always remains an element of probability. Also, the manifestation of your intention will not necessarily be directly at the point with the coordinates obtained, it may meet you somewhere along the way. A point is just a guideline to make you move in the right direction and provide a positive result. If you continue to find nothing for many experiments, try techniques to enhance the effect, such as chaining. (see “How to do chains”)

How do I do a “chain”?

The principle of the chain method is that the intention set during the generation of the point creates conditions in which the intention for generating the next point becomes stronger - i.e., there is something of a compounding effect when it comes to IDAs. Therefore, you should generate an IDA point with a specific intention, and only after you reach this point, generate the next one, again focusing on your intent. Practice shows that a significant result is often achieved by the third point. If you generated several points at the same time, and then visited them in order, this is not a chain.

Do anomalies have an expiration date?

Theoretically, no. The MMI effect is designed to generate data that will lead to positive observation. And since this positive observation has already happened, it does not matter when you visit the point. However, we do not have any accurate data confirming this, so check for yourself.

Is it possible to generate the same point twice? Is it possible for someone else to generate a point you generated?

In theory, IDAs have been stable for some time when your thought has an impact on the RNG. Therefore, it is quite possible that several attempts to generate a point will find the anomaly in the same place. If several users influence the RNG at the same time, it is possible that their intentions will be mixed, but there is no data confirming this yet, so try to find out for yourself.

What is an attractor? What is the difference between attractors and voids?

IDA (Intention Driven Anomalies) are places with the maximum deviation in the distribution of random points from the average expected value. In other words, in a random distribution, we theoretically expect a more or less even array of points. When we find deviations from this regular array, we call them “anomalies”. Their calculation is as follows:

First, a large number of random points are applied to the map in the area you select, somewhere around ten thousand (the number varies depending on the radius of the area). Then, through triangulation and other mathematical transformations, areas are calculated in which points are distributed unevenly. It is believed that the uneven distribution occurs due to the MMI effect and creates a causal relationship between the intent of the user and the observation of his manifestation. Deviations can be positive and negative. If the deviation is positive, i.e. the density of points in some place significantly exceeds the average density in the area, this place is called an Attractor. It looks like a dense cluster of random dots. If the deviation is negative, i.e. the density of points is much lower than average, this place is called a Void. It looks like a territory on which random points seem to be avoided and there are almost none of them here. From the point of view of MMI, both Attractors and Voids are statistical deviations of the same nature and the difference between them is purely mathematical. In fact, both the Attractor and Void are MMI anomalies. Whether there is a difference between them in terms of results is not known for certain, and you have to figure it out yourself.

Is an attractor a point or an area?

In the calculations, the Attractor/Void point is defined as the center of the area with anomalous density of points. So the anomaly usually covers some territory, and not just the exact coordinates. In any case, an anomaly is usually a guideline by which the MMI effect leads to a causal manifestation of your intention. You may well find something of significance on the way there, and not in the place itself. The exact position of a point may not be as significant as the circumstances generated by it.

What is the meaning of power, z-score values?

The power of the Anomaly shows how many times the density of random points in it deviates from the average density in the search area. Thus, if the Attractor has a power of 5, this means that random points in this place are located 5 times denser than the average on the map. In the case of Voids, this will mean sparseness. z-score is a measure of probability deviation. It shows how improbable this anomaly is. (see )

Will my anxiety affect my intentions?

Every thought can potentially affect your intention, so avoid expecting bad things to happen. If you are too anxious and constantly thinking about bad things, try to distract from negative thoughts, meditate or detach using other methods, or delay your trip for a while until you are feeling better.

How can you know that a positive result is not a case of confirmation bias?

It is likely that some of the coincidences we observe are the result of confirmation bias. The user may well exaggerate the subjective significance of the find, as they are hoping for a positive result. However, some of the coincidences we observe have incredible accuracy in terms of translating the user's intentions, which suggests that some of the findings are more likely to be the result of MMI than confirmation bias. To find out for sure, the system provides points such as Mystery Points. When requesting such a point, the user will be returned a point, the generation algorithm of which will be randomly selected - it can be either an IDA or a pseudo-random point. The user in this case does not know which point he received, its type is known only to the system. Therefore, later comparing reports at such points, we hope to be able to determine what proportion of successful experiments can be attributed to confirmation bias cases.

What should I expect from visiting an attractor point?

Anything could happen. We don’t want to give any set expectations to avoid confirmation bias in reports.

​What is the talking walls effect?

This effect is sometimes observed by the randonauts and consists of the observation that when they visit different points, they see images of repeating signs or inscriptions on the walls (such as in graffiti tags or murals etc), which have a personal meaning for them. In such cases, it seems to the randonauts that the inscriptions are addressed personally to them and, as it were, are talking to them.

What is noveltism?

Noveltism is the cornerstone philosophical paradigm of the project, recognizing the novelty as one of the core values ​​of the zeitgeist. According to the philosophy of noveltism, the quality of novelty is determined by the degree of paradigmatic shift. In other words, genuine novelty cannot be obtained by a consistent transformation of existing knowledge. The search for novelty is a search with uncertain criteria, since absolute novelty cannot follow from already known information and it is impossible to say with certainty what exactly we are looking for. For this reason, search randomization is the main tool of noveltist methodology. The goal of noveltism is the maximum involvement of mankind in the process of discovery, research of reality and ways of interacting with it, regardless of the level of competence and resources, as well as the identification of methodological blind spots and the infinite expansion of the set of research methodologies.